Kinect Joyride (XBox360)

52%
reviews
'The overall feel of the game is just not engaging – there's no sense of speed, there's no sense of control, and there's no sense of variety. Even when it works, it's extremely boring.'
Read more » GamesRadar
'It's not that Joy Ride doesn't work – it works perfectly well, within its own clear limitations – it's just that it's not something you'll want to play more than once or twice, with or without a pad in your hands.'
Read more » Eurogamer
'Might just be proof that racing games will never work with Kinect.'
Read more » Computer and Video Games
'There are some brief moments of fun in Kinect Joy Ride, but most of the time you'll be too busy fighting the loose controls to really enjoy it. Making matters worse, the game would be an absolute pushover if you played it with a traditional analog stick and buttons.'
Read more » GameTrailers
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more reviews
'But when it comes to actually driving, Kinect Joy Ride isn't responsive. The steering isn't precise enough to handle twitch corrections and the boosting mechanic is inconsistent.'
Read more » IGN
'In terms of light-weight casual games it gains points if only for the novelty value of not having a controller, and that's its niche.'
Read more » Video Gamer (Pro-G)
'In the right modes, Joy Ride pumps out excitement. In the less desirable avenues of play, it only brings frustration due to its inability to deliver a full video game racing experience. A close approximation to racing in a market loaded with great racing experiences like Burnout, Project Gotham, and Forza just doesn't cut it.'
Read more » GameInformer
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