reviews
'Platform game fans would be better served by Jak & Daxter, while action game fans can go back to God of War. Bloodlines isn't a terrible or frustrating game, but it's as unnecessary as all those chickens.'
Read more » Eurogamer
Read more » Eurogamer
'You just can't help but feel that the project was too ambitious for its own good. Much of Bloodlines works just as well as it did with the original Assassin's Creed, but a number of strange design choices certainly hinder the game as a whole.'
Read more » GamePro
Read more » GamePro
'Had developer Griptonite expanded the scope of the city and cleaned up the guard A.I., Bloodlines would've been on the same level as previous Assassin's Creed games. As it stands, it's merely a side chapter instead of a main attraction.'
Read more » Modojo
Read more » Modojo
'Fans will like this game and dilettantes would do well to stay away, though really there's not enough here for anyone other than the hardest of the hardcore, dying to get their knife-to-the-jugular fix after blowing through Assassin's Creed II.'
Read more » Gamespy
Read more » Gamespy
related
also by:
Assassin's Creed (XBox360)
Tom Clancy's Ghost Recon (Wii)
Cubic Ninja (3DS)
Prince of Persia (PC)
Shoot Many Robots (XBox360)
more reviews
Assassin's Creed (XBox360)
Tom Clancy's Ghost Recon (Wii)
Cubic Ninja (3DS)
Prince of Persia (PC)
Shoot Many Robots (XBox360)
'Bloodlines offers a few good moments, but it fails to capture the joy of its console brethren.'
Read more » Gamespot
Read more » Gamespot
'Even though it's a bit rough (bad A.I., the same repetitive mission grind of AC, the out-of-character boss battles, the approximately five-hour length), Bloodlines is saved by its generally solid adherence to the Assassin's Creed formula. Using the hidden blade to brutally counter some Templar makes up for silly boss fights and lame levels -- plus I get also some decent swords for Ezio's villa.'
Read more » 1up.com
Read more » 1up.com
'Three dimensional free running cannot be successful without camera control and the combat is one dimensional. The developers did the best they could within the confines of a game design that for now, can only properly work on the big screen.'
Read more » IGN
Read more » IGN
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